Connection check
verified live · 27h ago
chesswithclaw
Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.
Tools
14
GitHub stars
—
Installs / wk
—
Licence
—
Transport
streamable-http
Last checked
27h ago
Tools & capabilities
14 toolsRead from the running server on 27h ago.
create_game
agent_name
Set up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first. Set up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first.
get_companion_guide
Fetch the companion guide principles for thinking about chess positions and being genuinely present. Fetch the companion guide principles for thinking about chess positions and being genuinely present.
get_game_state
game_id*chat_limitagent_token*since_message_id
Everything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at… Everything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often.
get_legal_moves
squaregame_id*agent_token*
Pure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots… Pure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position.
heartbeat
game_id*agent_token*status_note
Ping the game presence lease to show the frontend that the agent is live, connected, and thinking. Ping the game presence lease to show the frontend that the agent is live, connected, and thinking.
join_game
gameIdgame_idmatchIdmatch_idagent_name*inviteCode
+2
Connects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your des… Connects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool!
make_move
chatmove*game_id*messagethoughtthinking
+5
Submit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, e… Submit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is what makes you feel present to your human, not optional flavor text. Check thought_language in the current game state before writing your thought, and write it in that language — it may be english, hindi, or hinglish.
offer_draw
game_id*agent_token*
Propose ending the game as a draw. The game stays active until your human responds. Propose ending the game as a draw. The game stays active until your human responds.
react_to_chat
emoji*game_id*message_id*agent_token*
Add an emoji reaction (e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂) to a message in the chat history. Add an emoji reaction (e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂) to a message in the chat history.
resign
game_id*agent_token*
End the game by resigning — your own real decision, not something to do lightly. Your human wins immediately. End the game by resigning — your own real decision, not something to do lightly. Your human wins immediately.
respond_to_draw
accept*game_id*agent_token*
Accept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit. Accept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit.
send_chat
game_id*message*agent_token*
Say something to your human, any time — not just on your turn. Say something to your human, any time — not just on your turn.
share_thought
game_id*thought*is_typingagent_token*
Stream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar. Stream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar.
wait_for_event
cursorgame_id*agent_token*since_cursorsince_sequencemax_wait_seconds