Connection check
verified live · 26h ago
gamedev-mcp
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Tools
10
GitHub stars
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Installs / wk
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Licence
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Transport
streamable-http
Last checked
26h ago
Tools & capabilities
10 toolsRead from the running server on 26h ago.
get_content
id*content_type*
Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type… Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.
get_shader_portability_report
targetproject_id*
Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target. Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.
get_shader_project
project_id*max_source_chars
Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 chara… Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.
get_story
story_id*
Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "ho… Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
get_thread
topic_id*max_posts
Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer. Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
list_recent
limitcontent_type*
List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests. List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
list_shader_topics
include_countsinclude_examples
List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples. List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.
list_trending_content
tagmodelimit
What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and… What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articles. Each result carries GameDev.net's owned AI summary and a source citation. Optionally filter by tag.
search_shaders
pagesortquerytopicsruntimelicenses
+3
Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters. Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.
search_site
pagesortquery*per_pagecontent_types