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godot-mcp-bridge
MCP server for Godot game engine integration — control the Godot editor with AI
Tools
108
GitHub stars
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Installs / wk
220
Licence
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Tools & capabilities
108 toolsRead from the published package source — this server runs locally, so there is no endpoint to query. Names are taken from the code, not observed at runtime, and descriptions are often absent.
add_audio_bus
from source
add_audio_player
from source
add_gridmap
from source
add_mesh_instance
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add_raycast
from source
add_state_machine_state
from source
add_state_machine_transition
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analyze_2d_layout
from source
analyze_scene_complexity
from source
analyze_signal_flow
from source
apply_collision_preset
from source
apply_particle_preset
from source
attach_script
from source
clear_console_log
from source
clear_editor_selection
from source
configure_input_map
from source
create_animation
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create_animation_tree
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create_folder
from source
create_particles
from source
create_resource
from source
create_scene
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create_shader
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create_theme
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debug_continue
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debug_disconnect
from source
debug_scopes
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debug_stack_trace
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detach_script
from source
disable_toolset
from source
disconnect_signal
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disconnect_signal_runtime
from source
duplicate_node
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edit_shader
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find_nodes_by_type
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gd_completion
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gd_definition
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gd_document_symbols
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gd_hover
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get_animation_info
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get_animation_tree_structure
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get_audio_bus_layout
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get_collision_info
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get_collision_layers
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get_collision_presets
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get_editor_activity
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get_editor_performance
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get_editor_selection
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get_export_info
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get_godot_status
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get_guide
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get_node_groups
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get_node_properties
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get_particle_info
from source
get_project_settings
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get_project_statistics
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get_shader_params
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get_theme_info
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is_playing
from source
list_animations
from source
list_dir
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list_export_presets
from source
list_scripts
from source
list_toolsets
from source
measure_node_distance
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move_node
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mp_add_spawner
from source
mp_add_synchronizer
from source
mp_diagnose
from source
mp_scaffold_lobby
from source
mp_set_authority
from source
mp_wire_rpc
from source
open_in_godot
from source
play_animation_runtime
from source
read_file
from source
read_shader
from source
redo_last
from source
remove_animation
from source
remove_autoload
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remove_node
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remove_state_machine_state
from source
remove_state_machine_transition
from source
rename_file
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rename_node
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set_anchor_preset
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set_material
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set_shader_param
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set_theme_color
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set_theme_constant
from source
set_theme_font_size
from source
set_theme_stylebox
from source
setup_camera_3d
from source
setup_collision
from source
setup_lighting
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setup_navigation_agent
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setup_navigation_region
from source
snap_node_to_grid
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stop_headless_peers
from source
stop_input_recording
from source
stop_scene
from source
tilemap_clear
from source
tilemap_fill_rect
from source
tilemap_get_cell
from source
tilemap_get_info
from source
tilemap_get_used_cells
from source
tilemap_set_cell
from source
validate_script
from source
wait
from source