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godot-mcp-bridge

MCP server for Godot game engine integration — control the Godot editor with AI

Tools 108
GitHub stars
Installs / wk 220
Licence
Transport stdio
Last checked never

Tools & capabilities

108 tools

Read from the published package source — this server runs locally, so there is no endpoint to query. Names are taken from the code, not observed at runtime, and descriptions are often absent.

add_audio_bus from source
add_audio_player from source
add_gridmap from source
add_mesh_instance from source
add_raycast from source
add_state_machine_state from source
add_state_machine_transition from source
analyze_2d_layout from source
analyze_scene_complexity from source
analyze_signal_flow from source
apply_collision_preset from source
apply_particle_preset from source
attach_script from source
clear_console_log from source
clear_editor_selection from source
configure_input_map from source
create_animation from source
create_animation_tree from source
create_folder from source
create_particles from source
create_resource from source
create_scene from source
create_shader from source
create_theme from source
debug_continue from source
debug_disconnect from source
debug_scopes from source
debug_stack_trace from source
detach_script from source
disable_toolset from source
disconnect_signal from source
disconnect_signal_runtime from source
duplicate_node from source
edit_shader from source
find_nodes_by_type from source
gd_completion from source
gd_definition from source
gd_document_symbols from source
gd_hover from source
get_animation_info from source
get_animation_tree_structure from source
get_audio_bus_layout from source
get_collision_info from source
get_collision_layers from source
get_collision_presets from source
get_editor_activity from source
get_editor_performance from source
get_editor_selection from source
get_export_info from source
get_godot_status from source
get_guide from source
get_node_groups from source
get_node_properties from source
get_particle_info from source
get_project_settings from source
get_project_statistics from source
get_shader_params from source
get_theme_info from source
is_playing from source
list_animations from source
list_dir from source
list_export_presets from source
list_scripts from source
list_toolsets from source
measure_node_distance from source
move_node from source
mp_add_spawner from source
mp_add_synchronizer from source
mp_diagnose from source
mp_scaffold_lobby from source
mp_set_authority from source
mp_wire_rpc from source
open_in_godot from source
play_animation_runtime from source
read_file from source
read_shader from source
redo_last from source
remove_animation from source
remove_autoload from source
remove_node from source
remove_state_machine_state from source
remove_state_machine_transition from source
rename_file from source
rename_node from source
set_anchor_preset from source
set_material from source
set_shader_param from source
set_theme_color from source
set_theme_constant from source
set_theme_font_size from source
set_theme_stylebox from source
setup_camera_3d from source
setup_collision from source
setup_lighting from source
setup_navigation_agent from source
setup_navigation_region from source
snap_node_to_grid from source
stop_headless_peers from source
stop_input_recording from source
stop_scene from source
tilemap_clear from source
tilemap_fill_rect from source
tilemap_get_cell from source
tilemap_get_info from source
tilemap_get_used_cells from source
tilemap_set_cell from source
validate_script from source
wait from source