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gopeak

GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools, LSP, DAP, screenshots.

Tools 107
GitHub stars
Installs / wk 231
Licence
Transport stdio
Last checked never

Tools & capabilities

107 tools

Read from the published package source — this server runs locally, so there is no endpoint to query. Names are taken from the code, not observed at runtime, and descriptions are often absent.

add_animation_state from source
add_animation_track from source
add_autoload from source
add_input_action from source
apply_theme_shader from source
call_runtime_method from source
capture_intent_snapshot from source
capture_screenshot from source
capture_viewport from source
connect_animation_states from source
connect_signal from source
create_animation from source
create_animation_tree from source
create_audio_bus from source
create_material from source
create_navigation_agent from source
create_navigation_region from source
create_scene from source
create_script from source
create_shader from source
create_tileset from source
dap_continue from source
dap_get_output from source
dap_get_stack_trace from source
dap_pause from source
dap_remove_breakpoint from source
dap_set_breakpoint from source
dap_step_over from source
delete_node from source
disable_plugin from source
disconnect_signal from source
duplicate_node from source
enable_plugin from source
enforce_version_gate from source
export_handoff_pack from source
export_project from source
fetch_asset from source
find_resource_usages from source
generate_handoff_brief from source
get_audio_buses from source
get_debug_output from source
get_dependencies from source
get_editor_status from source
get_godot_version from source
get_import_options from source
get_import_status from source
get_node_properties from source
get_project_health from source
get_project_info from source
get_project_setting from source
get_recording_mode from source
get_runtime_metrics from source
get_runtime_status from source
get_script_info from source
get_uid from source
gopeak from source
inject_action from source
inject_key from source
inject_mouse_click from source
inject_mouse_motion from source
inspect_inheritance from source
inspect_runtime_tree from source
launch_editor from source
list_asset_providers from source
list_autoloads from source
list_connections from source
list_export_presets from source
list_plugins from source
list_projects from source
list_scene_nodes from source
load_sprite from source
lsp_get_completions from source
lsp_get_diagnostics from source
lsp_get_hover from source
lsp_get_symbols from source
modify_resource from source
modify_script from source
parse_error_log from source
query_classes from source
query_class_info from source
record_decision_log from source
record_execution_trace from source
record_work_step from source
reimport_resource from source
remove_autoload from source
reparent_node from source
run_project from source
save_scene from source
scaffold_gameplay_prototype from source
search_assets from source
search_project from source
set_audio_bus_effect from source
set_audio_bus_volume from source
set_import_options from source
set_main_scene from source
set_node_properties from source
set_project_setting from source
set_recording_mode from source
set_runtime_property from source
set_theme_color from source
set_theme_font_size from source
set_tilemap_cells from source
stop_project from source
summarize_intent_context from source
update_project_uids from source
validate_patch_with_lsp from source
validate_project from source