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gopeak
GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools, LSP, DAP, screenshots.
Tools
107
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Installs / wk
231
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Tools & capabilities
107 toolsRead from the published package source — this server runs locally, so there is no endpoint to query. Names are taken from the code, not observed at runtime, and descriptions are often absent.
add_animation_state
from source
add_animation_track
from source
add_autoload
from source
add_input_action
from source
apply_theme_shader
from source
call_runtime_method
from source
capture_intent_snapshot
from source
capture_screenshot
from source
capture_viewport
from source
connect_animation_states
from source
connect_signal
from source
create_animation
from source
create_animation_tree
from source
create_audio_bus
from source
create_material
from source
create_navigation_agent
from source
create_navigation_region
from source
create_scene
from source
create_script
from source
create_shader
from source
create_tileset
from source
dap_continue
from source
dap_get_output
from source
dap_get_stack_trace
from source
dap_pause
from source
dap_remove_breakpoint
from source
dap_set_breakpoint
from source
dap_step_over
from source
delete_node
from source
disable_plugin
from source
disconnect_signal
from source
duplicate_node
from source
enable_plugin
from source
enforce_version_gate
from source
export_handoff_pack
from source
export_project
from source
fetch_asset
from source
find_resource_usages
from source
generate_handoff_brief
from source
get_audio_buses
from source
get_debug_output
from source
get_dependencies
from source
get_editor_status
from source
get_godot_version
from source
get_import_options
from source
get_import_status
from source
get_node_properties
from source
get_project_health
from source
get_project_info
from source
get_project_setting
from source
get_recording_mode
from source
get_runtime_metrics
from source
get_runtime_status
from source
get_script_info
from source
get_uid
from source
gopeak
from source
inject_action
from source
inject_key
from source
inject_mouse_click
from source
inject_mouse_motion
from source
inspect_inheritance
from source
inspect_runtime_tree
from source
launch_editor
from source
list_asset_providers
from source
list_autoloads
from source
list_connections
from source
list_export_presets
from source
list_plugins
from source
list_projects
from source
list_scene_nodes
from source
load_sprite
from source
lsp_get_completions
from source
lsp_get_diagnostics
from source
lsp_get_hover
from source
lsp_get_symbols
from source
modify_resource
from source
modify_script
from source
parse_error_log
from source
query_classes
from source
query_class_info
from source
record_decision_log
from source
record_execution_trace
from source
record_work_step
from source
reimport_resource
from source
remove_autoload
from source
reparent_node
from source
run_project
from source
save_scene
from source
scaffold_gameplay_prototype
from source
search_assets
from source
search_project
from source
set_audio_bus_effect
from source
set_audio_bus_volume
from source
set_import_options
from source
set_main_scene
from source
set_node_properties
from source
set_project_setting
from source
set_recording_mode
from source
set_runtime_property
from source
set_theme_color
from source
set_theme_font_size
from source
set_tilemap_cells
from source
stop_project
from source
summarize_intent_context
from source
update_project_uids
from source
validate_patch_with_lsp
from source
validate_project
from source