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moddable-games-tools

15 tools for chess variant analysis, hex map generation, and board game utilities

Tools 89
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Last checked 27h ago

Tools & capabilities

89 tools

Read from the running server on 27h ago.

board_gallery_get board*
Get details of a specific board layout by ID
board_gallery_search limitquery
Search the board gallery (334 rendered board layouts across 33 game families)
board_gallery_stats
Get statistics about the board gallery (total boards, families, topologies)
chess_analyze_position depthvariant
[DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0.
chess_generate_puzzle themevariantdifficulty
Get a random chess puzzle. Filter by variant or difficulty. Variant puzzles have no themes and max rating 1400 — theme and hard difficulty filters only apply to standard puzzles.
chess_get_legal_moves variant
[DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0.
chess_get_opening_book variant
[REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement.
chess_get_status variant
[DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0.
chess_list_puzzle_types
List available puzzle variants, themes, and per-variant counts from the puzzle pool
chess_list_variants group
[DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0.
chess_make_move move*variant
[DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0.
chess_make_moves moves*variant
[DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0.
chess_render_svg fenvarianthighlights
[DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0.
chess_validate_move move*variant
[DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.
coin_flip countchoices
Flip one or more coins, or pick from a list of choices
colony_dice_odds numbers*
Calculate settlement dice probability for Colony/Catan-style resource numbers
dice_odds target*comparisonexpression*
Calculate probability of meeting a target with a dice expression. Supports keep-high/low (4d6kh3).
dice_roll countnotationexpression
Roll dice using standard notation (e.g. 2d6+3, 4d8, d20). Supports comma-separated pools and keep-high/low (4d6kh3).
game_deck_create drawtypehandsper_hand
Create, shuffle, and optionally draw/deal from a card deck
game_deck_deal drawcards*handsper_hand
Shuffle and deal a custom deck of arbitrary named cards
game_deck_list_types
List all available deck types with metadata
game_jam_theme count
Generate a random game jam theme combining mechanics and themes
game_nukes_combat terrainattacker*defender*
Resolve a Nukes combat encounter between units
game_score_tracker gamescoresplayers*
Track scores for players in any game
hex_compute_fov q*r*gameseedrange*
Compute field of view from a hex position
hex_export_svg game*seedsizestylehexSizeplayers
Generate a hex map and export as SVG
hex_generate_map game*seedsizeplayers
Generate a hex map for a specific game and player count
hex_get_info q*r*gameseed
Get info about a specific hex coordinate (terrain, neighbours, distance)
hex_list_games
List all available hex map game types with configuration options
hex_pathfind endQ*endR*gameseedstartQ*startR*
Find shortest path between two hex coordinates
jam_status
Get the current Mod Jam status (active jam, deadline, submissions)
jam_timer
Get time remaining in the current Mod Jam
jam_vote
Get voting status for the current Mod Jam
nukes_setup_generator players
Generate random territory/resource setup for a Nukes game
oracle_ask question*likelihood
Ask the oracle a yes/no question with likelihood modifier
oracle_encounter systemterraindifficultyparty_sizeparty_levelmonster_type
Generate a tabletop RPG encounter with CR-appropriate monsters, terrain, and loot (D&D 5e or Pathfinder 1e)
oracle_interpret gameresult*source_table
Resolve oracle cross-references. Given a result like "Action + Theme", follows references and returns expanded results
oracle_list_games
List all supported RPG systems with oracle tables and entity data availability
oracle_list_recipes game
List all predefined scene recipes — curated multi-table compositions that produce coherent narrative prompts
oracle_list_tables system*
List available oracle tables for a system
oracle_roll tablesystem*
Roll on a random oracle table (Ironsworn, Starforged, Maze Rats, etc)
oracle_scene typereciperegionsystem
Generate a scene using oracle tables. With a recipe, rolls each table in the recipe, resolves cross-references, and composes a narrative sentence. Without, picks random tables.
oracle_table_view gametable*
View the complete contents of an oracle table — all entries with roll ranges
piece_gallery_get_set set*
Get full details and piece list for a specific set
piece_gallery_search limitquery*family
Search the piece set gallery by name, style, or game type
piece_gallery_stats
Get statistics about the piece gallery (total sets, styles, authors, game families)
play_apply_move move*state*
Apply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {ac…
play_check_status state*
Check the current game status: whose turn it is, whether the game is over, and who won.
play_create_game family*rngSeedvariant
Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops".
play_export_fen state*
Export the current board position as a FEN-style notation string. Works for all 10 families (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game).
play_get_definition family*variant
Get the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game.
play_get_moves state*
Get all legal moves for the current position. Requires state from play_create_game or play_apply_move.
play_list_families
List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game)
play_list_variants family*
List available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag".
play_load_fen fen*family*variant
Create a game state from a FEN-style position string. Works for all 10 families.
play_make_moves moves*state*
Apply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format.
play_render_board sizestate*highlights
Render the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game).
play_suggest_move state*difficulty
Use AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 10 playable families.
play_validate_move move*state*
Check whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns.
random_player_order players*
Randomise turn order for a list of players
rpg_browse_category gamepagesystem*category*pageSize
Browse entities by category with pagination
rpg_chargen classlevelsystem*
Generate a random character for an RPG system (D&D 5e, Pathfinder, Ironsworn, Cairn, Knave, etc)
rpg_get_entity gamename*systemcategory
Get full details of a specific RPG entity by name
rpg_list_categories gamesystem
List entity categories for an RPG system (spells, monsters, classes, equipment, etc)
rpg_loot tiercountsystem
Generate random loot/treasure for a system and tier
rpg_random game*countsystemcategory
Get random entities from an RPG system for inspiration or encounter prep
rpg_random_encounter typesystemdifficulty
Generate a random encounter for a system and difficulty level
rpg_search_entities gamelimitquery*systemcategory
Search RPG entities (spells, monsters, classes, items) across all systems
rules_get_diagram game*variant
Get board diagram SVG URL for a game variant. Returns the diagram path, topology, and rendering metadata.
rules_get_game game*
Get full rulebook content for a specific game (markdown). For metadata only, use rules_get_game_meta instead.
rules_get_game_meta game*
Get structured metadata for a game: players, duration, complexity, mechanics, how_to_play, variant list, page list, related games. Lightweight alternative to fetching the full rule…
rules_get_page game*page*section
Get a specific page/section from a game rulebook (e.g. character creation, combat rules, marketplace). Use rules_get_game_meta to see available pages.
rules_get_variant game*variant*
Get rules for a specific game variant
rules_get_variant_list game*playabletopology
List all variants for a game with structured metadata (players, board, playable status, topology, engine config). Much richer than parsing the rulebook.
rules_list_games statuscategorymechaniccomplexity
List all available game rulebooks with metadata (players, duration, complexity, mechanics). Filterable by type, complexity, and mechanics.
rules_random playersmaxDuration
Get a random game suggestion from the library
rules_search gamelimitquery*sectionType
Full-text search across all published rulebooks. Returns section-typed results with deep-link anchors.
talisman_draw_characters count
Draw random characters from the Talisman 4e (revised) base set for a character lottery
talisman_draw_encounter ring
Draw a random encounter for a Talisman ring (outer, middle, inner, crown)
team_split countteamsmembersplayers*
Randomly divide players into teams
ti4_draft_factions choicesplayersexpansions
Milty-style TI4 draft with pick pools per player
ti4_draw_agendas typecountexpansions
Draw random agenda cards for TI4 political phase
ti4_draw_objectives countstageexpansions
Draw random public objectives for TI4
ti4_list_factions expansions
List all TI4 factions with colors, flags, and expansion info
ti4_random_factions players*expansions
Generate random faction assignments for Twilight Imperium 4th Edition
tile_gallery_get set*
Get details of a specific tile set with all tile types
tile_gallery_search query
Search hex tile sets by name, game, or terrain type
tile_gallery_stats
Get statistics about available tile sets
timer_suggest game*players
Suggest time controls for a game based on player count and complexity