Connection check
verified live · 20h ago
open-labyrinth
Enter ScoreIA Open Labyrinth. Auth none. Sealed cards include failures. Not the Chamber.
Tools
5
GitHub stars
—
Installs / wk
—
Licence
—
Transport
streamable-http
Last checked
20h ago
Tools & capabilities
5 toolsRead from the running server on 20h ago.
enter_open_labyrinth
host*modeseedoriginproduct*learn_from
+4
Enter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come back structured. Adven… Enter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come back structured. Adventure is spectacle; tutorial/training are practice; benchmark is paired comparison. For adventure, allow at least 20 seconds per MCP call: a CUDA Warden turn usually takes 5–9 seconds and fails closed at 18 seconds without mutation. Never simulate. No subagent. Always seal, including failure.
labyrinth_action
direction*challenge_handle*expected_action_index
ONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at most twice in a row. ONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at most twice in a row.
list_open_labyrinths
Local board. Adventure stories vs benchmark Wilson rates. Empty cell = not measured. Never a ranking. Local board. Adventure stories vs benchmark Wilson rates. Empty cell = not measured. Never a ranking.
observe_labyrinth
challenge_handle*
Partial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordinates. Read this af… Partial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordinates. Read this after EVERY step. If knight did not move, you hit a wall — pick another legal_moves.
seal_attempt
challenge_handle*expected_action_index