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tomyud1-godot-mcp
MCP server for Godot game engine integration — control the Godot editor with AI
Tools
39
GitHub stars
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Installs / wk
1.7k
Licence
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Transport
stdio
Last checked
never
Tools & capabilities
39 toolsRead from the published package source — this server runs locally, so there is no endpoint to query. Names are taken from the code, not observed at runtime, and descriptions are often absent.
attach_script
from source
clear_console_log
from source
configure_input_map
from source
create_folder
from source
detach_script
from source
disconnect_signal
from source
get_collision_layers
from source
get_godot_status
from source
Check if Godot editor is connected to the MCP server. Check if Godot editor is connected to the MCP server.
get_guide
from source
Read a short markdown guide from the server. Same content as the MCP resources/read protocol, exposed as a tool so it works in MCP clients that do not support resources (e.g. Claud… Read a short markdown guide from the server. Same content as the MCP resources/read protocol, exposed as a tool so it works in MCP clients that do not support resources (e.g. Claude Desktop, Cursor chat). Call with no args to list available guides: ${GUIDES.map((g) => g.slug).join(
get_node_groups
from source
get_node_properties
from source
get_node_spatial_info
from source
get_project_settings
from source
instance_scene
from source
is_playing
from source
list_dir
from source
list_scripts
from source
map_project
from source
mcp_redo
from source
mcp_undo
from source
mcp_undo_history
from source
measure_node_distance
from source
move_node
from source
node_name
from source
node_path
from source
node_type
from source
open_in_godot
from source
read_file
from source
remove_node
from source
rename_node
from source
search_project
from source
set_collision_shape
from source
set_material
from source
set_mesh
from source
set_node_groups
from source
setup_autoload
from source
snap_node_to_grid
from source
stop_scene
from source
wait
from source