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tomyud1-godot-mcp

MCP server for Godot game engine integration — control the Godot editor with AI

Tools 39
GitHub stars
Installs / wk 1.7k
Licence
Transport stdio
Last checked never

Tools & capabilities

39 tools

Read from the published package source — this server runs locally, so there is no endpoint to query. Names are taken from the code, not observed at runtime, and descriptions are often absent.

attach_script from source
clear_console_log from source
configure_input_map from source
create_folder from source
detach_script from source
disconnect_signal from source
get_collision_layers from source
get_godot_status from source
Check if Godot editor is connected to the MCP server.
get_guide from source
Read a short markdown guide from the server. Same content as the MCP resources/read protocol, exposed as a tool so it works in MCP clients that do not support resources (e.g. Claud…
get_node_groups from source
get_node_properties from source
get_node_spatial_info from source
get_project_settings from source
instance_scene from source
is_playing from source
list_dir from source
list_scripts from source
map_project from source
mcp_redo from source
mcp_undo from source
mcp_undo_history from source
measure_node_distance from source
move_node from source
node_name from source
node_path from source
node_type from source
open_in_godot from source
read_file from source
remove_node from source
rename_node from source
search_project from source
set_collision_shape from source
set_material from source
set_mesh from source
set_node_groups from source
setup_autoload from source
snap_node_to_grid from source
stop_scene from source
wait from source