Connection check
local install
tugcantopaloglu-godot-mcp
MCP server for full Godot 4.x engine control with 165 tools for AI-driven game development
Tools
154
GitHub stars
446
Installs / wk
—
Licence
MIT
Transport
stdio
Last checked
never
Tools & capabilities
154 toolsRead from the published package source — this server runs locally, so there is no endpoint to query. Names are taken from the code, not observed at runtime, and descriptions are often absent.
add_node
from source
attach_script
from source
create_directory
from source
create_project
from source
create_resource
from source
create_scene
from source
create_script
from source
delete_file
from source
export_mesh_library
from source
export_project
from source
game_3d_effects
from source
game_add_collision
from source
game_animation_control
from source
game_animation_tree
from source
game_audio_bus
from source
game_audio_bus_layout
from source
game_audio_effect
from source
game_audio_play
from source
game_audio_spatial
from source
game_await_signal
from source
game_bone_pose
from source
game_call_method
from source
game_camera_attributes
from source
game_canvas
from source
game_canvas_draw
from source
game_change_scene
from source
game_click
from source
game_connect_signal
from source
game_create_animation
from source
game_create_joint
from source
game_create_timer
from source
game_csg
from source
game_debug_draw
from source
game_disconnect_signal
from source
game_emit_signal
from source
game_environment
from source
game_eval
from source
game_find_nodes_by_class
from source
game_gamepad
from source
game_get_audio
from source
game_get_camera
from source
game_get_errors
from source
game_get_logs
from source
game_get_node_info
from source
game_get_nodes_in_group
from source
game_get_property
from source
game_get_scene_tree
from source
game_get_ui
from source
game_gi
from source
game_gridmap
from source
game_http_request
from source
game_input_action
from source
game_input_state
from source
game_instantiate_scene
from source
game_key_hold
from source
game_key_press
from source
game_key_release
from source
game_light_2d
from source
game_light_3d
from source
game_list_signals
from source
game_locale
from source
game_manage_group
from source
game_mesh_instance
from source
game_mouse_drag
from source
game_mouse_move
from source
game_multimesh
from source
game_multiplayer
from source
game_navigate_path
from source
game_navigation_3d
from source
game_os_info
from source
game_parallax
from source
game_path_2d
from source
game_path_3d
from source
game_pause
from source
game_performance
from source
game_physics_2d
from source
game_physics_3d
from source
game_physics_body
from source
game_play_animation
from source
game_procedural_mesh
from source
game_process_mode
from source
game_raycast
from source
game_remove_node
from source
game_render_settings
from source
game_reparent_node
from source
game_resource
from source
game_rpc
from source
game_screenshot
from source
game_script
from source
game_scroll
from source
game_serialize_state
from source
game_set_camera
from source
game_set_particles
from source
game_set_property
from source
game_set_shader_param
from source
game_shape_2d
from source
game_skeleton_ik
from source
game_sky
from source
game_spawn_node
from source
game_terrain
from source
game_tilemap
from source
game_time_scale
from source
game_touch
from source
game_tween_property
from source
game_ui_control
from source
game_ui_item_list
from source
game_ui_menu
from source
game_ui_popup
from source
game_ui_range
from source
game_ui_tabs
from source
game_ui_text
from source
game_ui_theme
from source
game_ui_tree
from source
game_video
from source
game_viewport
from source
game_visual_shader
from source
game_wait
from source
game_websocket
from source
game_window
from source
game_world_settings
from source
get_debug_output
from source
Get the current debug output and errors Get the current debug output and errors
get_godot_version
from source
Get the installed Godot version Get the installed Godot version
get_project_info
from source
get_uid
from source
launch_editor
from source
Launch Godot editor for a specific project Launch Godot editor for a specific project
list_project_files
from source
list_projects
from source
load_sprite
from source
manage_autoloads
from source
manage_ci_pipeline
from source
manage_docker_export
from source
manage_export_presets
from source
manage_input_map
from source
manage_layers
from source
manage_plugins
from source
manage_resource
from source
manage_scene_signals
from source
manage_scene_structure
from source
manage_shader
from source
manage_theme_resource
from source
manage_translations
from source
modify_project_settings
from source
modify_scene_node
from source
read_file
from source
read_project_settings
from source
read_scene
from source
remove_scene_node
from source
rename_file
from source
run_project
from source
Run the Godot project and capture output Run the Godot project and capture output
save_scene
from source
set_main_scene
from source
stop_project
from source
Stop the currently running Godot project Stop the currently running Godot project
update_project_uids
from source
write_file
from source